Factories, and other types of nodes (such as buildings and intersections) are defined in buildings.json, that’s why the replaceOperation begins with buildings. The way it works is basically this: Most types of objects in InfraSpace are defined in json files. These lines will the change the behaviour of the blue science pack factory. Open the file using any text editor and paste the following: , In this folder, create a file called config.json. Call it something interesting, like “Automated Blue Science Factory” 2. Go to the mods folder at C:\Users\YOUR_USER_NAME\AppData\LocalLow\Dionic Software\InfraSpace\mods and create a folder for your mod. It will “automate” the process by requiring less workers, but in turn consume more energy and resources. Once downloaded, you can put this directly into the mods folder and it should work with your game immediately.Īs a first test, we’ll create a simple example mod that changes the requirements of the blue science pack factory. These mods are distributed as part of the ISModKit, on GitHub: Ĭheck out the ISModKit Example Mods folder. If you want, you can jump right in by taking a look at our Example Mods. This location is mostly relevant for automatic mod downloads when you subscribe to a mod in the workshop. When mods are downloaded from the Steam workshop, they usually placed somewhere within the Steam folder, for example in steamapps\workshop\content\1511460\. This is how you can manually install mods and this is where you will start making your own mods. Self-made mods and manual installsĬ:\Users\YOUR_USER_NAME\AppData\LocalLow\Dionic Software\InfraSpace\modsĮach folder within the mods directory belongs to a different mod. There are 2 places mods can be placed in. You will be interacting with InfraSpace and Unity C# code and use in-game debugging tools to achieve your goals. This type of mod requires real programming. There are virtually no limits on what you can do, though some things are easier than others. This is the most powerful type of mod and can change the gameplay fundamentally. Changing the gameplay through C# scripting These kinds of mods may require some 3D art knowledge, depending on what kind of objects you’d like to add to the game. You will be making 3D models and configuring their settings in their own. Adding new content (furniture, equipment, etc.) to the game All it takes is looking through the game’s files and changing the parameters you want to change. You can write simple patch.json files in order to change a lot of the parameters of the game.Īny motivated player can make this kind of mods. Overriding the values that are currently in the game InfraSpace can be modded in three big ways requiring different types of skills: 1.
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